Autumn Witch
This character design project was an opportunity to explore the creative possibilities of vector illustration while developing artwork for a game concept that ultimately never came to fruition. Although the game was never produced, the project provided valuable hands-on experience in character development, visual storytelling, and creating polished, scalable artwork. I used the opportunity to experiment with shape, color, personality, and detail, further refining my illustration techniques and strengthening the creative and technical skills I bring to my professional design work.
